God in the Machine
Cutting edge games designer and overhype expert Peter Molyneux left his own Lionhead Studios to set up 22cans and invent Skynet, apparently. The article linked through the picture from 2001’s Black and White comes from NewScientist and details Molyneux and company’s attempts to develop teachable artificial intelligence. Their aim is to create a video game controlled by an artificial intelligence program which will learn from its human playmates and alter or customize the gameplay and rule parameters on the fly. Pulling data from your FaceBook Timeline to incorporate your personal tastes in the game, using Twitter streams so that the game world can better mirror the real world or adapting to predictable patterns or strategies are just the tip of the iceberg. An A.I. to control your home, with smart appliances and devices all operating in synch, customized to your schedule and habits. A.I. programs to replace the boss’ secretary, learning his routines and priorities one interaction at a time. Or, if your mind works anything like mine, A.I. officers commanding a drone army of the future. War becomes the “set it and forget it” solution! If the video game industry is this deep into artificial intelligence, what is DARPA doing with it?